<!DOCTYPE html>

<html lang="en">

<head>

    <meta charset="UTF-8">

    <meta name="viewport" content="width=device-width, initial-scale=1.0">

    <title>Document</title>

   <style>

   canvas {

            position: absolute;

            left: 0;

            top: 0;

            width: 100%;

            height: 100%;

            background-color: rgba(0, 0, 0, .2);

        }

   </style>

</head>

<body>

        <canvas id="heart"></canvas>

<script>

    window.requestAnimationFrame =

    window.__requestAnimationFrame ||

        window.requestAnimationFrame ||

        window.webkitRequestAnimationFrame ||

        window.mozRequestAnimationFrame ||

        window.oRequestAnimationFrame ||

        window.msRequestAnimationFrame ||

        (function () {

            return function (callback, element) {

                var lastTime = element.__lastTime;

                if (lastTime === undefined) {

                    lastTime = 0;

                }

                var currTime = Date.now();

                var timeToCall = Math.max(1, 33 - (currTime - lastTime));

                window.setTimeout(callback, timeToCall);

                element.__lastTime = currTime + timeToCall;

            };

        })();

window.isDevice = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(((navigator.userAgent || navigator.vendor || window.opera)).toLowerCase()));

var loaded = false;

var init = function () {

    if (loaded) return;

    loaded = true;

    var mobile = window.isDevice;

    var koef = mobile ? 0.5 : 1;

    var canvas = document.getElementById('heart');

    var ctx = canvas.getContext('2d');

    var width = canvas.width = koef * innerWidth;

    var height = canvas.height = koef * innerHeight;

    var rand = Math.random;

    ctx.fillStyle = "rgba(0,0,0,1)";

    ctx.fillRect(0, 0, width, height);


    var heartPosition = function (rad) {

        //return [Math.sin(rad), Math.cos(rad)];

        return [Math.pow(Math.sin(rad), 3), -(15 * Math.cos(rad) - 5 * Math.cos(2 * rad) - 2 * Math.cos(3 * rad) - Math.cos(4 * rad))];

    };

    var scaleAndTranslate = function (pos, sx, sy, dx, dy) {

        return [dx + pos[0] * sx, dy + pos[1] * sy];

    };


    window.addEventListener('resize', function () {

        width = canvas.width = koef * innerWidth;

        height = canvas.height = koef * innerHeight;

        ctx.fillStyle = "rgba(0,0,0,1)";

        ctx.fillRect(0, 0, width, height);

    });


    var traceCount = mobile ? 20 : 50;

    var pointsOrigin = [];

    var i;

    var dr = mobile ? 0.3 : 0.1;

    for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 210, 13, 0, 0));

    for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 150, 9, 0, 0));

    for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 90, 5, 0, 0));

    var heartPointsCount = pointsOrigin.length;


    var targetPoints = [];

    var pulse = function (kx, ky) {

        for (i = 0; i < pointsOrigin.length; i++) {

            targetPoints[i] = [];

            targetPoints[i][0] = kx * pointsOrigin[i][0] + width / 2;

            targetPoints[i][1] = ky * pointsOrigin[i][1] + height / 2;

        }

    };


    var e = [];

    for (i = 0; i < heartPointsCount; i++) {

        var x = rand() * width;

        var y = rand() * height;

        e[i] = {

            vx: 0,

            vy: 0,

            R: 2,

            speed: rand() + 5,

            q: ~~(rand() * heartPointsCount),

            D: 2 * (i % 2) - 1,

            force: 0.2 * rand() + 0.7,

            f: "hsla(0," + ~~(40 * rand() + 60) + "%," + ~~(60 * rand() + 20) + "%,.3)",

            trace: []

        };

        for (var k = 0; k < traceCount; k++) e[i].trace[k] = {x: x, y: y};

    }


    var config = {

        traceK: 0.4,

        timeDelta: 0.01

    };


    var time = 0;

    var loop = function () {

        var n = -Math.cos(time);

        pulse((1 + n) * .5, (1 + n) * .5);

        time += ((Math.sin(time)) < 0 ? 9 : (n > 0.8) ? .2 : 1) * config.timeDelta;

        ctx.fillStyle = "rgba(0,0,0,.1)";

        ctx.fillRect(0, 0, width, height);

        for (i = e.length; i--;) {

            var u = e[i];

            var q = targetPoints[u.q];

            var dx = u.trace[0].x - q[0];

            var dy = u.trace[0].y - q[1];

            var length = Math.sqrt(dx * dx + dy * dy);

            if (10 > length) {

                if (0.95 < rand()) {

                    u.q = ~~(rand() * heartPointsCount);

                }

                else {

                    if (0.99 < rand()) {

                        u.D *= -1;

                    }

                    u.q += u.D;

                    u.q %= heartPointsCount;

                    if (0 > u.q) {

                        u.q += heartPointsCount;

                    }

                }

            }

            u.vx += -dx / length * u.speed;

            u.vy += -dy / length * u.speed;

            u.trace[0].x += u.vx;

            u.trace[0].y += u.vy;

            u.vx *= u.force;

            u.vy *= u.force;

            for (k = 0; k < u.trace.length - 1;) {

                var T = u.trace[k];

                var N = u.trace[++k];

                N.x -= config.traceK * (N.x - T.x);

                N.y -= config.traceK * (N.y - T.y);

            }

            ctx.fillStyle = u.f;

            for (k = 0; k < u.trace.length; k++) {

                ctx.fillRect(u.trace[k].x, u.trace[k].y, 1, 1);

            }

        }

        //ctx.fillStyle = "rgba(255,255,255,1)";

        //for (i = u.trace.length; i--;) ctx.fillRect(targetPoints[i][0], targetPoints[i][1], 2, 2);


        window.requestAnimationFrame(loop, canvas);

    };

    loop();

};


var s = document.readyState;

if (s === 'complete' || s === 'loaded' || s === 'interactive') init();

else document.addEventListener('DOMContentLoaded', init, false);

</script>

</body>

</html>